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	<title>SxDSalon: A group blog on social interaction design &#187; adrian chan</title>
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	<description>A group blog on social interaction design for social media by practitioners</description>
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		<title>SxD: Social Objects</title>
		<link>http://blog.sxdsalon.org/2010/04/15/sxd-social-objects/</link>
		<comments>http://blog.sxdsalon.org/2010/04/15/sxd-social-objects/#comments</comments>
		<pubDate>Thu, 15 Apr 2010 20:39:00 +0000</pubDate>
		<dc:creator>adrian chan</dc:creator>
				<category><![CDATA[sxd]]></category>

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		<description><![CDATA[This is just a quick post on social objects. The concept of social objects is pretty widely used in social interaction design, but we're missing a solid definition of what social objects are. Or, whether they really even exist.The most common use of th...]]></description>
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		<slash:comments>3</slash:comments>
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		<title>Geosocial filter failure</title>
		<link>http://blog.sxdsalon.org/2010/03/24/geosocial-filter-failure/</link>
		<comments>http://blog.sxdsalon.org/2010/03/24/geosocial-filter-failure/#comments</comments>
		<pubDate>Wed, 24 Mar 2010 19:28:00 +0000</pubDate>
		<dc:creator>adrian chan</dc:creator>
				<category><![CDATA[sxd]]></category>

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		<description><![CDATA[I have been off blogging for a couple weeks while taking time to make headway on a book on the principles of social interaction design. I don't like being away from blogging this long. It can precipitate lifestyle changes in the offline department, whi...]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Eleven tips on how to apply social interaction design thinking</title>
		<link>http://blog.sxdsalon.org/2010/03/10/eleven-tips-on-how-to-apply-social-interaction-design-thinking/</link>
		<comments>http://blog.sxdsalon.org/2010/03/10/eleven-tips-on-how-to-apply-social-interaction-design-thinking/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 18:31:00 +0000</pubDate>
		<dc:creator>adrian chan</dc:creator>
				<category><![CDATA[sxd]]></category>

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		<description><![CDATA[One of the key social interaction design deliverables is the social interaction design requirements document. Like the market requirements document, this spec covers social needs and requirements. Social needs of the product, of users, and of course, t...]]></description>
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		<slash:comments>6</slash:comments>
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		<title>Social dynamics and agile social design</title>
		<link>http://blog.sxdsalon.org/2010/03/09/social-dynamics-and-agile-social-design/</link>
		<comments>http://blog.sxdsalon.org/2010/03/09/social-dynamics-and-agile-social-design/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 16:45:00 +0000</pubDate>
		<dc:creator>adrian chan</dc:creator>
				<category><![CDATA[sxd]]></category>

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		<description><![CDATA[The launch of any new social tool is a moment of high anticipation and anxiety for any development team. Try as they might, through internal use and limited alpha testing, engineers and designers must hold their collective breath for what happens when ...]]></description>
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		<slash:comments>1</slash:comments>
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		<title>From followers and game mechanics to more valuable social functionality</title>
		<link>http://blog.sxdsalon.org/2010/03/02/from-followers-and-game-mechanics-to-more-valuable-social-functionality/</link>
		<comments>http://blog.sxdsalon.org/2010/03/02/from-followers-and-game-mechanics-to-more-valuable-social-functionality/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 20:45:00 +0000</pubDate>
		<dc:creator>adrian chan</dc:creator>
				<category><![CDATA[sxd]]></category>

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		<description><![CDATA[Some interesting perspectives appeared this week on game mechanics in social media and the corrupting devaluation of social systems, user experience, and metrics that seems to accompany follower counts, foursquare check-ins, and other numerical incenti...]]></description>
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		<slash:comments>7</slash:comments>
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		<title>When social search gets personal: ChatRoulette, Peerpong, Aardvark</title>
		<link>http://blog.sxdsalon.org/2010/02/26/when-social-search-gets-personal-chatroulette-peerpong-aardvark/</link>
		<comments>http://blog.sxdsalon.org/2010/02/26/when-social-search-gets-personal-chatroulette-peerpong-aardvark/#comments</comments>
		<pubDate>Fri, 26 Feb 2010 19:26:00 +0000</pubDate>
		<dc:creator>adrian chan</dc:creator>
				<category><![CDATA[sxd]]></category>

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		<description><![CDATA[A couple of items in the news this week got me thinking about the social search space. But not from the usual angle. We have all heard about ChatRoulette by now, and of the random acts of human exhibitionism that take place there. Well, apparently some...]]></description>
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		<slash:comments>0</slash:comments>
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		<title>ChatRoulette, I&#8217;m watching you (watching me)</title>
		<link>http://blog.sxdsalon.org/2010/02/23/chatroulette-im-watching-you-watching-me/</link>
		<comments>http://blog.sxdsalon.org/2010/02/23/chatroulette-im-watching-you-watching-me/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 17:53:00 +0000</pubDate>
		<dc:creator>adrian chan</dc:creator>
				<category><![CDATA[sxd]]></category>

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		<description><![CDATA[Thus at bottom the message already no longer exists; it is the medium that imposes itself in its pure circulation ... the universe of communication ... leaves far behind it those relative analyses of the universe of the commodity. All functions abolish...]]></description>
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		<slash:comments>2</slash:comments>
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		<title>ChatRoulette, hall of mirrors</title>
		<link>http://blog.sxdsalon.org/2010/02/22/chatroulette-hall-of-mirrors/</link>
		<comments>http://blog.sxdsalon.org/2010/02/22/chatroulette-hall-of-mirrors/#comments</comments>
		<pubDate>Mon, 22 Feb 2010 21:04:00 +0000</pubDate>
		<dc:creator>adrian chan</dc:creator>
				<category><![CDATA[sxd]]></category>

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		<description><![CDATA[I told myself that I would refrain from posting today, having perhaps posted too much last week. But sometimes a post simply gets stuck, and like a ditty on spin cycle, begins writing itself. There's naught then to do but wring the thing out.Alongside ...]]></description>
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		<slash:comments>0</slash:comments>
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		<title>There&#8217;s Gold in that Heather: my Tummelvision video, and gratitudes</title>
		<link>http://blog.sxdsalon.org/2010/02/18/theres-gold-in-that-heather-my-tummelvision-video-and-gratitudes/</link>
		<comments>http://blog.sxdsalon.org/2010/02/18/theres-gold-in-that-heather-my-tummelvision-video-and-gratitudes/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 17:34:00 +0000</pubDate>
		<dc:creator>adrian chan</dc:creator>
				<category><![CDATA[sxd]]></category>

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		<description><![CDATA[My appearance on last week's live Tummelvision show with Heather Gold and Kevin Marks is up. We talked about Google's Buzz, which at the time was only a few days old and not yet "fixed," and social interaction design applied to conversation tools like ...]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Google Buzz v twitter: more on micro-commentary</title>
		<link>http://blog.sxdsalon.org/2010/02/15/google-buzz-v-twitter-more-on-micro-commentary/</link>
		<comments>http://blog.sxdsalon.org/2010/02/15/google-buzz-v-twitter-more-on-micro-commentary/#comments</comments>
		<pubDate>Mon, 15 Feb 2010 20:00:00 +0000</pubDate>
		<dc:creator>adrian chan</dc:creator>
				<category><![CDATA[sxd]]></category>

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		<description><![CDATA[I wrote recently about the differences between twitter and Buzz, conjecturing that perhaps Buzz is micro-commentary. I have had a few more thoughts on this that I would like to share.I wrote in that post that communication in twitter is improbable, giv...]]></description>
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		<slash:comments>0</slash:comments>
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