What social media influence isn’t

Bernardo Huberman’s much-tweeted recently published study reveals that what makes people influential on Twitter is decidedly not their follower count. Based on analysis of 22 million tweets, the study looks at what factors correlate most closely with the spread of ideas as represented by links. Some celebrities and institutions with many followers are effective at getting pickup, and others aren’t. And some with not that many followers have influence well beyond the sphere of their...

The trouble with Facebook for organizing

As the dominant online social network, Facebook is place where activists and organizers head to help their movements and ideas spread. People are already on Facebook, and can share discussions, events, actions, with their networks of friends. This is great. But there’s a pretty serious problem, it seems to me, in the use of Facebook for organizing. It’s hard to get to know people on Facebook. In the Facebook social model, it’s not very socially acceptable to “friend&#...

Who likes being mayor? On the narrow appeal of FourSquare

Who gets a thrill from the being mayor of their local coffee shop? According to a recent Forrester study the users of location-based services (such as FourSquare, Gowalla, and, Brightkite) are 80% male and 70% are aged 19-35. Usage is concentrated among a relatively small number of very heavy users: “only 1% of those that use them do so more than once per week” – but this tiny minority has accounted for over 100 million checkins to FourSquare, the current leader in the space...

The real life social network – questions about boundaries

There is no such thing as “friends”. That’s the most powerful conclusion in an excellent presentation about in-depth research by Paul Adams, UX researcher at Google. Most people tend to have 4-6 groups of friends, each of which has 2-10 people, and there is typically very little overlap between them. These friends represent different life stages and interests. A person’s large “friend list” on a service such as Facebook or Twitter actually consists of a han...

Information vs. conversation?

This Edge blog post suggests that Facebook’s problem isn’t that it violated people’s expectation about privacy, but that it’s trying to change the social dynamic on the site from conversation between friends and family to sharing information. I think this distinction is misleading regarding people’s communication, Facebook’s strategy, and Twitter’s strategy too. The article argues that Facebook was initially set up as a way to talk with friends and f...

Realizing Robert Scoble’s vision of the end of social information silos

Last week, Robert Scoble wrote Location 2012, an excellent blog post where he illustrated a vision of a world where location-based services could work together instead of being information silos. Services including FourSquare, PlanCast, Tungle, Glympse, and Siri work together to notify Scoble’s friends where he is and where he is going, so they can meet each other instead of missing each other. Services such as Blippy and Expensify share Scoble’s financial data on his behalf. To...

Conversation curation

In a couple of good posts, JP Rangaswami reflects on the need and opportunity for democratized curation. He cites Google CEO Eric Schmidt quantifying the incredible amount of information being generated on the internet – these days, 5 exabytes of information is created every two days, as much as all the information created between the dawn of civilisation and 2003. JP writes about the need for curation of text, music, image, and video. I’d like to focus on a new opportunity – ...

The game is the frame: what realworld software can learn from games

Sebastian Deterding has put together an attractive and substantive presentation for UXCamp Europe, exploring the principles of game design and how these principles may or may not be applicable to software design. Historically, user experience has focused on tasks and efficiency, not fun. To cut to the chase, Deterding concludes that software user experience is fundamentally different from games, for two reasons. Most importantly, what makes games fun is that they are voluntary and have no rea...

The strong and weak case for social objects

Adrian Chan wrote an interesting blog post last week arguing against the common notion of the social object. I think Adrian’s mostly right. Social objects are useful, but the arguments in favor of social objects are made way too strongly, blinding designers to a wealth of opportunities that support the interactions surrounding objects, and not just the objects themselves. The idea of social objects was crystallized in 2005 by Jyri Engestrom, building on a 1997 academic paper by Karin Knor...

The problem with Facebook Like

The problem with Facebook Like is that it breaks Activity Streams and instead tries be the sole provider of social context. Currently, activity updates are tightly bound to the service in which they were created. In order to share with others, the choices are blunt – annoy all your Facebook friends with game updates, annoy all your twitter followers with 4square checkins. By giving activity streams a standard vocabulary and metadata, applications will gain the capability to create more re...