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	<title>SxDSalon: A group blog on social interaction design &#187; alevin</title>
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	<link>http://blog.sxdsalon.org</link>
	<description>A group blog on social interaction design for social media by practitioners</description>
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		<title>What social media influence isn’t</title>
		<link>http://blog.sxdsalon.org/2010/08/07/what-social-media-influence-isn%e2%80%99t/</link>
		<comments>http://blog.sxdsalon.org/2010/08/07/what-social-media-influence-isn%e2%80%99t/#comments</comments>
		<pubDate>Sun, 08 Aug 2010 00:13:52 +0000</pubDate>
		<dc:creator>alevin</dc:creator>
				<category><![CDATA[sxd]]></category>

		<guid isPermaLink="false">http://www.alevin.com/?p=2451</guid>
		<description><![CDATA[Bernardo Huberman&#8217;s much-tweeted recently published study reveals that what makes people influential on Twitter is decidedly not their follower count.  Based on analysis of 22 million tweets, the study looks at what factors correlate most closely with the spread of ideas as represented by links.  Some celebrities and institutions with many followers are [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>The trouble with Facebook for organizing</title>
		<link>http://blog.sxdsalon.org/2010/08/07/the-trouble-with-facebook-for-organizing/</link>
		<comments>http://blog.sxdsalon.org/2010/08/07/the-trouble-with-facebook-for-organizing/#comments</comments>
		<pubDate>Sat, 07 Aug 2010 22:54:51 +0000</pubDate>
		<dc:creator>alevin</dc:creator>
				<category><![CDATA[sxd]]></category>

		<guid isPermaLink="false">http://www.alevin.com/?p=2425</guid>
		<description><![CDATA[As the dominant online social network, Facebook is place where activists and organizers head to help their movements and ideas spread.  People are already on Facebook, and can share discussions, events, actions, with their networks of friends.  This is great.  But there&#8217;s a pretty serious problem, it seems to me, in the [...]]]></description>
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		<slash:comments>4</slash:comments>
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		<title>Who likes being mayor? On the narrow appeal of FourSquare</title>
		<link>http://blog.sxdsalon.org/2010/07/27/who-likes-being-mayor-on-the-narrow-appeal-of-foursquare/</link>
		<comments>http://blog.sxdsalon.org/2010/07/27/who-likes-being-mayor-on-the-narrow-appeal-of-foursquare/#comments</comments>
		<pubDate>Wed, 28 Jul 2010 07:21:17 +0000</pubDate>
		<dc:creator>alevin</dc:creator>
				<category><![CDATA[sxd]]></category>

		<guid isPermaLink="false">http://www.alevin.com/?p=2396</guid>
		<description><![CDATA[Who gets a thrill from the being mayor of their local coffee shop? According to a recent Forrester study the users of location-based services (such as FourSquare,  Gowalla, and, Brightkite) are 80% male and 70% are aged 19-35.   Usage is concentrated among a relatively small number of very heavy users: &#8220;only 1% [...]]]></description>
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		<slash:comments>7</slash:comments>
		</item>
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		<title>The real life social network – questions about boundaries</title>
		<link>http://blog.sxdsalon.org/2010/07/05/the-real-life-social-network-%e2%80%93-questions-about-boundaries/</link>
		<comments>http://blog.sxdsalon.org/2010/07/05/the-real-life-social-network-%e2%80%93-questions-about-boundaries/#comments</comments>
		<pubDate>Mon, 05 Jul 2010 22:17:04 +0000</pubDate>
		<dc:creator>alevin</dc:creator>
				<category><![CDATA[sxd]]></category>

		<guid isPermaLink="false">http://www.alevin.com/?p=2371</guid>
		<description><![CDATA[There is no such thing as &#8220;friends&#8221;.  That&#8217;s the most powerful conclusion in an excellent presentation about in-depth research by Paul Adams, UX researcher at Google.  Most people tend to have 4-6 groups of friends, each of which has 2-10 people, and there is typically very little overlap between them.  These friends [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Information vs. conversation?</title>
		<link>http://blog.sxdsalon.org/2010/06/22/information-vs-conversation/</link>
		<comments>http://blog.sxdsalon.org/2010/06/22/information-vs-conversation/#comments</comments>
		<pubDate>Tue, 22 Jun 2010 15:59:59 +0000</pubDate>
		<dc:creator>alevin</dc:creator>
				<category><![CDATA[sxd]]></category>

		<guid isPermaLink="false">http://www.alevin.com/?p=2348</guid>
		<description><![CDATA[This Edge blog post suggests that Facebook&#8217;s problem isn&#8217;t that it violated people&#8217;s expectation about privacy, but that it&#8217;s trying to change the social dynamic on the site from conversation between friends and family to sharing information.   I think this distinction is misleading regarding people&#8217;s communication, Facebook&#8217;s strategy, and Twitter&#8217;s strategy too.  [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Realizing Robert Scoble’s vision of the end of social information silos</title>
		<link>http://blog.sxdsalon.org/2010/06/14/realizing-robert-scoble%e2%80%99s-vision-of-the-end-of-social-information-silos/</link>
		<comments>http://blog.sxdsalon.org/2010/06/14/realizing-robert-scoble%e2%80%99s-vision-of-the-end-of-social-information-silos/#comments</comments>
		<pubDate>Mon, 14 Jun 2010 19:05:07 +0000</pubDate>
		<dc:creator>alevin</dc:creator>
				<category><![CDATA[sxd]]></category>

		<guid isPermaLink="false">http://www.alevin.com/?p=2280</guid>
		<description><![CDATA[Last week, Robert Scoble wrote Location 2012, an excellent blog post where he illustrated a vision of a world where location-based services could work together instead of being information silos.  
Services including FourSquare, PlanCast, Tungle, Glympse, and Siri work together to notify Scoble&#8217;s friends where he is and where he is going, so they [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Conversation curation</title>
		<link>http://blog.sxdsalon.org/2010/06/07/conversation-curation/</link>
		<comments>http://blog.sxdsalon.org/2010/06/07/conversation-curation/#comments</comments>
		<pubDate>Mon, 07 Jun 2010 15:35:48 +0000</pubDate>
		<dc:creator>alevin</dc:creator>
				<category><![CDATA[sxd]]></category>

		<guid isPermaLink="false">http://www.alevin.com/?p=2257</guid>
		<description><![CDATA[In a couple of good posts, JP Rangaswami reflects on the need and opportunity for democratized curation. He cites Google CEO Eric Schmidt quantifying the incredible amount of information being generated on the internet &#8211; these days, 5 exabytes of information is created every two days, as much as all the information created between the [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>The game is the frame: what realworld software can learn from games</title>
		<link>http://blog.sxdsalon.org/2010/06/02/the-game-is-the-frame-what-realworld-software-can-learn-from-games/</link>
		<comments>http://blog.sxdsalon.org/2010/06/02/the-game-is-the-frame-what-realworld-software-can-learn-from-games/#comments</comments>
		<pubDate>Thu, 03 Jun 2010 02:05:11 +0000</pubDate>
		<dc:creator>alevin</dc:creator>
				<category><![CDATA[sxd]]></category>

		<guid isPermaLink="false">http://www.alevin.com/?p=2235</guid>
		<description><![CDATA[Sebastian Deterding has put together an attractive and substantive presentation for UXCamp Europe, exploring the principles of game design and how these principles may or may not be applicable to software design.  Historically, user experience has focused on tasks and efficiency, not fun. 
To cut to the chase, Deterding concludes that software user experience [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>The strong and weak case for social objects</title>
		<link>http://blog.sxdsalon.org/2010/04/26/the-strong-and-weak-case-for-social-objects/</link>
		<comments>http://blog.sxdsalon.org/2010/04/26/the-strong-and-weak-case-for-social-objects/#comments</comments>
		<pubDate>Mon, 26 Apr 2010 15:30:18 +0000</pubDate>
		<dc:creator>alevin</dc:creator>
				<category><![CDATA[sxd]]></category>

		<guid isPermaLink="false">http://www.alevin.com/?p=2162</guid>
		<description><![CDATA[Adrian Chan wrote an interesting blog post last week arguing against the common notion of the social object.  I think Adrian&#8217;s mostly right. Social objects are useful, but the arguments in favor of social objects are made way too strongly, blinding designers to a wealth of opportunities that support the interactions surrounding objects, and [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>The problem with Facebook Like</title>
		<link>http://blog.sxdsalon.org/2010/04/25/the-problem-with-facebook-like/</link>
		<comments>http://blog.sxdsalon.org/2010/04/25/the-problem-with-facebook-like/#comments</comments>
		<pubDate>Mon, 26 Apr 2010 06:32:07 +0000</pubDate>
		<dc:creator>alevin</dc:creator>
				<category><![CDATA[sxd]]></category>

		<guid isPermaLink="false">http://www.alevin.com/?p=2159</guid>
		<description><![CDATA[The problem with Facebook Like is that it breaks Activity Streams and instead tries be the sole provider of social context. 
Currently, activity updates are tightly bound to the service in which they were created. In order to share with others, the choices are blunt &#8211; annoy all your Facebook friends with game updates, annoy [...]]]></description>
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		<slash:comments>0</slash:comments>
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