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	<title>SxDSalon: A group blog on social interaction design &#187; xian</title>
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	<description>A group blog on social interaction design for social media by practitioners</description>
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		<title>Summit interview with Kent State’s Tom Froehlich</title>
		<link>http://blog.sxdsalon.org/2010/07/13/summit-interview-with-kent-state%e2%80%99s-tom-froehlich/</link>
		<comments>http://blog.sxdsalon.org/2010/07/13/summit-interview-with-kent-state%e2%80%99s-tom-froehlich/#comments</comments>
		<pubDate>Tue, 13 Jul 2010 17:13:46 +0000</pubDate>
		<dc:creator>xian</dc:creator>
				<category><![CDATA[sxd]]></category>

		<guid isPermaLink="false">http://mediajunkie.com/?p=4829</guid>
		<description><![CDATA[When I was in Phoenix for the IA Summit this year, I had the privilege of sitting down with Tom Froehlich of Kent State University&#8217;s information department (with Valerie Kelly behind the camera) for a chat about IA, design patterns, social design, and more:]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Designing for Play slides from WebVisions 2010</title>
		<link>http://blog.sxdsalon.org/2010/05/22/designing-for-play-slides-from-webvisions-2010/</link>
		<comments>http://blog.sxdsalon.org/2010/05/22/designing-for-play-slides-from-webvisions-2010/#comments</comments>
		<pubDate>Sun, 23 May 2010 06:39:06 +0000</pubDate>
		<dc:creator>xian</dc:creator>
				<category><![CDATA[sxd]]></category>

		<guid isPermaLink="false">http://mediajunkie.com/?p=4824</guid>
		<description><![CDATA[Wow, WebVisions was amazing, as was Portland, and the hospitality of my friends there and the organizers of the conference. Thanks to everyone who made it possible! (I mean, Ukepalooza &#8211; say no more.) Here are the slides from my talk, Designing for Play:]]></description>
		<wfw:commentRss>http://blog.sxdsalon.org/2010/05/22/designing-for-play-slides-from-webvisions-2010/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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		<title>Social design preso from Beyond Findability workshop presented by the IA Institute at the IA Summit</title>
		<link>http://blog.sxdsalon.org/2010/04/14/social-design-preso-from-beyond-findability-workshop-presented-by-the-ia-institute-at-the-ia-summit/</link>
		<comments>http://blog.sxdsalon.org/2010/04/14/social-design-preso-from-beyond-findability-workshop-presented-by-the-ia-institute-at-the-ia-summit/#comments</comments>
		<pubDate>Wed, 14 Apr 2010 20:32:45 +0000</pubDate>
		<dc:creator>xian</dc:creator>
				<category><![CDATA[sxd]]></category>

		<guid isPermaLink="false">http://mediajunkie.com/?p=4773</guid>
		<description><![CDATA[Erin posted the latest version of our &#8220;5/5/5&#8243; talk, as given in Phoenix last week, to Slideshare: 
Designing Social Interfaces (presentation and gameplay), part of the IA Institute&#8217;s &#8220;Beyond Findability&#8221; workshop at IA Summit 2010
Also, Erin has also posted a blog entry on our poster shown at the Summit, on our evolving efforts to map [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Talking patterns, openness, and community with the Tummelvision crew</title>
		<link>http://blog.sxdsalon.org/2010/04/09/talking-patterns-openness-and-community-with-the-tummelvision-crew/</link>
		<comments>http://blog.sxdsalon.org/2010/04/09/talking-patterns-openness-and-community-with-the-tummelvision-crew/#comments</comments>
		<pubDate>Fri, 09 Apr 2010 16:02:19 +0000</pubDate>
		<dc:creator>xian</dc:creator>
				<category><![CDATA[sxd]]></category>

		<guid isPermaLink="false">http://mediajunkie.com/?p=4763</guid>
		<description><![CDATA[Oh, cool! Heather posted the Tummelvision episode I appeared on a couple of weeks ago. 

document.getElementById("post-4763-blankimage").onload();]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Designing for play at Ignite Bay Area</title>
		<link>http://blog.sxdsalon.org/2010/03/19/designing-for-play-at-ignite-bay-area/</link>
		<comments>http://blog.sxdsalon.org/2010/03/19/designing-for-play-at-ignite-bay-area/#comments</comments>
		<pubDate>Fri, 19 Mar 2010 22:50:01 +0000</pubDate>
		<dc:creator>xian</dc:creator>
				<category><![CDATA[sxd]]></category>

		<guid isPermaLink="false">http://mediajunkie.com/?p=4727</guid>
		<description><![CDATA[Just got sent a link to all the videos from Ignite Bay Area last month.
Here&#8217;s my &#8220;Designing for Play&#8221; talk, a topic I&#8217;ll be exploring in greater depth at Web Visions, the Web 2.0 Expo, and Web Directions @media later this year:

        
There&#8217;ll be another Ignite in May [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tags as collecting behavior</title>
		<link>http://blog.sxdsalon.org/2010/03/10/tags-as-collecting-behavior/</link>
		<comments>http://blog.sxdsalon.org/2010/03/10/tags-as-collecting-behavior/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 18:52:25 +0000</pubDate>
		<dc:creator>xian</dc:creator>
				<category><![CDATA[sxd]]></category>

		<guid isPermaLink="false">http://mediajunkie.com/?p=4706</guid>
		<description><![CDATA[When I first started curating the Yahoo! Design Pattern Library, I put &#8220;tags&#8221; near the top of my list of user interaction patterns to investigate. By that time, Yahoo! had already acquired several pioneers in the tagging realm, Flickr and Delicious, and there were some subtle distinctions in how they implemented the experience.
We got down [...]]]></description>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Norm(s)!</title>
		<link>http://blog.sxdsalon.org/2010/02/22/norms/</link>
		<comments>http://blog.sxdsalon.org/2010/02/22/norms/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 00:11:44 +0000</pubDate>
		<dc:creator>xian</dc:creator>
				<category><![CDATA[sxd]]></category>

		<guid isPermaLink="false">http://mediajunkie.com/?p=4662</guid>
		<description><![CDATA[ocial norms may be defined as a set of values particular to a group, the purpose of which is to provide a sense of balance, a mechanism by which people may gauge what is “normal” and acceptable in a specific context or situation. Such norms are not defined by outside factors; rather, they emerge directly from the activities, motives, and goals of the group itself. Social interfaces function as settings within which such a process may take place. ]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Are we doing any good?</title>
		<link>http://blog.sxdsalon.org/2010/02/16/are-we-doing-any-good/</link>
		<comments>http://blog.sxdsalon.org/2010/02/16/are-we-doing-any-good/#comments</comments>
		<pubDate>Tue, 16 Feb 2010 20:50:42 +0000</pubDate>
		<dc:creator>xian</dc:creator>
				<category><![CDATA[sxd]]></category>

		<guid isPermaLink="false">http://mediajunkie.com/?p=4647</guid>
		<description><![CDATA[One of my favorite essays published in our book is Matte Scheinker&#8217;s, called Are we building a better Internet?. 
I asked Matte to write about ethics because it was a burning topic for the book and one that he and I used to kick around a bit as an oft-neglected issue in web design and [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Putting the social in the mobile</title>
		<link>http://blog.sxdsalon.org/2010/02/03/putting-the-social-in-the-mobile/</link>
		<comments>http://blog.sxdsalon.org/2010/02/03/putting-the-social-in-the-mobile/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 19:00:53 +0000</pubDate>
		<dc:creator>xian</dc:creator>
				<category><![CDATA[sxd]]></category>

		<guid isPermaLink="false">http://mediajunkie.com/?p=4629</guid>
		<description><![CDATA[My continuing series of blog posts linking to essays published in our book, well, continues now with Billie Mandel&#8217;s Designing Social Interfaces for Mobile, in which she writes:
Contextually speaking, mobile phones are by definition social networking devices. Breaking out of the classic phone/phone book mental model and transforming that experience to include 21st century-style social [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Talking social patterns with thriving UX communities in London and Berlin</title>
		<link>http://blog.sxdsalon.org/2010/02/01/talking-social-patterns-with-thriving-ux-communities-in-london-and-berlin/</link>
		<comments>http://blog.sxdsalon.org/2010/02/01/talking-social-patterns-with-thriving-ux-communities-in-london-and-berlin/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 18:19:53 +0000</pubDate>
		<dc:creator>xian</dc:creator>
				<category><![CDATA[sxd]]></category>

		<guid isPermaLink="false">http://mediajunkie.com/?p=4622</guid>
		<description><![CDATA[A week or so ago I undertook a whirlwind visit to the UK and the Continent, giving two presentations about design patterns and social design, one in London on Tuesday, and another in Berlin on Thursday, each event sponsored by YDN (and the one in Germany co-sponsored by the local IxDA group).
The London event was [...]]]></description>
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		<slash:comments>0</slash:comments>
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